I put KitBit Vela on Steam Greenlight one week ago, and based off the feedback this is what I've done this week:
- Been working on making levels more populated
- Optimized texture rendering by adjusting Anisotropic Filtering and Maximum Resolution per individual texture
- Calculated Normals for some objects instead of importing the normals, making lighting look better on the object
- Composed music for the the Tutorial level
- Created a script to loop the background music
- Put occlusion maps and secondary normals maps on some important textures
- All enemies now have a 50/50 chance of spawning if you're not in "New Game Plus", meaning the enemies will not always be in the exact same place, and in NG+ you will have double the amount of enemies.
- Added more boxes to the level, meaning there's more to shoot and more currency
- Added glowing bugs as a background particle effect
- Modeled, Textured and Imported more props for levels
- Added wooden stump creatures on the tutorial level that stare at you if you are within 20 feet of them
- Optimized Enemy code to call methods 30 times per second instead of ticking every frame
- Set maximum frame rate for the game to 144 Fps.
- Changed the pixel light count to 3, down from 4.
- Modified some Important normal maps by adjusting Luminosity Curves
- And a few miscellaneous tweaks.
KitBit Vela IndieDB Page: Indiedb.com
KitBit Vela Steam Greenlight Page: Steamcommunity.com
Facebook Page: Facebook.com
- Been working on making levels more populated
- Optimized texture rendering by adjusting Anisotropic Filtering and Maximum Resolution per individual texture
- Calculated Normals for some objects instead of importing the normals, making lighting look better on the object
- Composed music for the the Tutorial level
- Created a script to loop the background music
- Put occlusion maps and secondary normals maps on some important textures
- All enemies now have a 50/50 chance of spawning if you're not in "New Game Plus", meaning the enemies will not always be in the exact same place, and in NG+ you will have double the amount of enemies.
- Added more boxes to the level, meaning there's more to shoot and more currency
- Added glowing bugs as a background particle effect
- Modeled, Textured and Imported more props for levels
- Added wooden stump creatures on the tutorial level that stare at you if you are within 20 feet of them
- Optimized Enemy code to call methods 30 times per second instead of ticking every frame
- Set maximum frame rate for the game to 144 Fps.
- Changed the pixel light count to 3, down from 4.
- Modified some Important normal maps by adjusting Luminosity Curves
- And a few miscellaneous tweaks.
KitBit Vela IndieDB Page: Indiedb.com
KitBit Vela Steam Greenlight Page: Steamcommunity.com
Facebook Page: Facebook.com