I modeled some basic 3d assets with albedo and occlusion maps and took them into Unity 5.
- Not Textured - Not Rendered (No Anti-Aliasing, Depth of Feild, etc.) - Not final Color/s - Not final Logo/s Mask (rough) : front Mask (rough) : Perspective Headphones (rough) : Perspective
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AuthorHAYDNSTEVENS Archives
November 2016
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