I've been sick this week but I've done as much as I can, I've done most of a new climbing level, and have done all the audio for 4 of the weapons.
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Got the rest of the Ruins level done including some robot samurai enemies and a large invincible enemy that you have to dodge.
Started working on a new level, I haven't finished laying it out yet, but I've got the theme set. I'll be adding props and enemies once I finish laying out the level.
Got all the upgrades and silhouettes of all 16 weapons done, nothing to much to show because it was mostly coding.
Got all 16 of the weapons modeled and functioning in the game, Now I'm working on the weapon upgrades, and getting the Ammo Vendor to work properly.
Been working on a bunch of code, visual effects and particle effects this week so I only have a few pics, being 3 of the Tier 4 weapons:
been working on some weapons this week, including a gun that spits pink goo at enemies to hurt them.
stuff I did this week:
-created "Azimuths Ship" level -created Azimuth -made the maze on Azimuths Ship -Medic Kit pickup that adds to your max health -Added landing pads next to the hospital -expanded the mushroom level -plus some polishes like fade transitions what I did this week:
- made a slightly weird new enemy - Finished laying out the "Hands" level - did the enemies for the hands level - started working on the floating cubes level, where the cubes move and change color when you walk on them. did a bunch of different things this week,
-you can now travel between the planets in your ship, -started working on the weapons upgrade area, -added the "Froster", it freezes your enemies in blocks of ice for a short period of time, -added the "Ceus Assault" an assault rifle style weapon, -and I modified the "Rapid Seven" to be more aesthetically pleasing. |
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November 2016
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