Got all 16 of the weapons modeled and functioning in the game, Now I'm working on the weapon upgrades, and getting the Ammo Vendor to work properly.
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Been working on a bunch of code, visual effects and particle effects this week so I only have a few pics, being 3 of the Tier 4 weapons:
been working on some weapons this week, including a gun that spits pink goo at enemies to hurt them.
stuff I did this week:
-created "Azimuths Ship" level -created Azimuth -made the maze on Azimuths Ship -Medic Kit pickup that adds to your max health -Added landing pads next to the hospital -expanded the mushroom level -plus some polishes like fade transitions what I did this week:
- made a slightly weird new enemy - Finished laying out the "Hands" level - did the enemies for the hands level - started working on the floating cubes level, where the cubes move and change color when you walk on them. did a bunch of different things this week,
-you can now travel between the planets in your ship, -started working on the weapons upgrade area, -added the "Froster", it freezes your enemies in blocks of ice for a short period of time, -added the "Ceus Assault" an assault rifle style weapon, -and I modified the "Rapid Seven" to be more aesthetically pleasing. Did a bunch of stuff for the greyscale level, did the enemies for that level, A core that the robots have a chance to drop (which will be worth a bunch), the planet where you can sell the cores, and the robot who you sell the cores to.
The "Basement", the Mansion and the entrance to the Basement, the entrance to the underground Facility (in the background) and the exit to the underground Facility (in the foreground).
started working on the functionality of the vendor + a whole bunch of stuff for the Red level such as: an old mansion, ghosts, melee robots that can teleport and the underground facility.
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AuthorHAYDNSTEVENS Archives
November 2016
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